Overview
dsh-wallpaper_share
README / EN
Package documentation
Registry summary
dsh.pub verifies the pinned bundle contract, runtime facts, and distribution semantics. The complete README remains in the source repository.
Read the full README on GitHubLIMITATIONS
Known limitations
- Native capture requires Windows. Capture mirrors the desktop wallpaper layer and may include desktop icons. - When WE pauses rendering, captured animation pauses too; moving the window still redraws the corresponding region of the last frame. Actual frame rate depends on WE's own frame rate, output resolution and encoding cost. - The browser Full renderer has limited support for some complex shaders, SceneScript and effects. Prefer Capture when matching WE's original output matters. - Mounting a DWP pauses WE background sync. Eye tracking needs a camera and a secure browser context such as localhost or HTTPS. - Market and model assets may fail to load over the network. Installed local content does not depend on loading market thumbnails. If the background is blank, the version looks old or the tab is missing: 1. Restart DSH after installing or upgrading, then refresh the page. 2. Check that `wallpaper_share` appears and inspect the browser console for plugin-loading errors. 3. Check `/we-sync/diag` for monitors, capture version and render status. Make sure WE is running when using Capture. 4. For wallpaper misalignment with Windows display scaling, check that the capture program is **0.4.3** or newer. For failed desktop Capture connections, install **26.10.6-D** with the desktop connection fix and restart the host. 5. Set `wallpaperEngineDir` if detection fails. Include the plugin version, harness version and error text when reporting a problem. <a id="en-development"></a>
