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dsh-wallpaper_share

v26.9.20-rcYRN-playmaker / dsh-wallpaper_share3138ffa44e

InstallableBundlesUI & client pluginsCommunity · Topic auto-analysisWeb UI

Overview

dsh-wallpaper_share

Sync active Wallpaper Engine wallpapers(image/video/scence/app)to DeepSeek Harness Web UI as a customizable dynamic background.

README / EN

Package documentation

Registry summary

Sync active Wallpaper Engine wallpapers(image/video/scence/app)to DeepSeek Harness Web UI as a customizable dynamic background.

dsh.pub verifies the pinned bundle contract, runtime facts, and distribution semantics. The complete README remains in the source repository.

Read the full README on GitHub

LIMITATIONS

Known limitations

**Performance** - Native capture: SIMD `jpeg-encoder`, ~11ms per 1080p frame; defaults to 1920×1080@30fps, tunable in `CONFIG`. - Preview only pastes a static preview (lowest cost); Capture / Full load animation. - While the focus lens is active, global wallpaper blur is set to 0 (the lens layer does the blur), avoiding double-blur cost. **Known limitations & boundaries** - **Platform**: the native capture renderer is Windows-only (uses Windows Graphics Capture); elsewhere or when capture is unavailable, scene falls back to the browser subset renderer. - **Desktop icons**: capture mirrors the desktop wallpaper layer, so icons are included (hide them for a clean background). - **Fullscreen apps**: WE pauses rendering behind fullscreen apps, so the captured frame freezes. - **Eye-tracking accuracy**: webcam + linear regression is ~±50–150px natively; with tight line spacing it may occasionally lock an adjacent line — mitigated by a large lens + hysteresis. Needs a camera + network to load the model; first use requires one calibration. - **Browser subset renderer**: a subset reimplementation of WE's engine; some complex shaders/effects may be imperfect — use Capture (native capture) for 100% coverage.